Fallout 3: Point Lookout Review

I purchased this as an online download. I played it with a level 20-30 character(after installing the Broken Steel download that raises the level cap), and earned about 4 levels while playing it through. I think this would still be an excellent experience even playing with a level-maxed character, because of the tight quests and very effectively staged battles.
This add-on is so good–it not only adds an additional mini-world, Point Lookout, that you travel to from the Wasteland (at any point in your game, and you can go back and forth), **it adds another large building to the Wasteland itself in order to flesh out one of the quests originating in Point Lookout**(–I was incorrect about this, see comment). It also provides several new weapons, and a few new creature types. The new weapons can be added to your inventory and be used back in the original Wasteland setting.
You can’t take Dogmeat or any other companions along on to this location- the computer has them automatically wait for you back at their home bases. Just as well, since the feeling of being all alone and far from your usual base of operations serves to increase the tension and jeopardy.
The Point Lookout environment is a really welcome change of pace from the Wasteland. It combines white trash Maryland with some white trash Louisiana flavorings, and uses lots of new textures, graphic elements, and building designs to create a very unique look, in comparison to the endless slog through concrete rubble that you may be tired of back in DC. Atmospheric swamps, ramshackle inbred family farms, dilapidated mansions, a rural prison camp, and submerged caverns are a few of the settings.
The new enemy types are really fierce- truly nauseating inbred locals that will remind you of mutated versions of the Appalachian rednecks from Deliverance or the inbred family from that infamous X-files episode(!), complete with some “I’m gonna make you squeal!”-type scripting. They employ the new weapons, such as a nastily accurate rifle, and a mule-kicking double-barreled shotgun. These muties and some other enemies in the module can be quite a challenge, as many fights will have so many enemies, coming at you so quickly, that they will really test your VATS point-management and free-targeting abilities, as well as your tactical skills in laying mines, using cover, and employing various weapons.
In fact, the best aspect of the combat in this module is that many of the fights are incredibly staged set-pieces, with enemies coming at you in waves, employing the environment–they blow holes through ceilings and jump down, blast a hole in the wall and pour through, shoot at your from rooftops while their allies storm your position–in short, these foes come at YOU, in scripted and staged battles that will make your pulse pound. This lends a highly frenetic and tense pace to the action in many places–a sense of urgency that was lacking in many of the original campaign’s fights.
Of note as well is the nice balance between tightly plotted quests with some choices to make in how to carry them out, a bit of exploration time to wander, and a good balance between indoor and outdoor locales. In short, I loved it–awesome combat, totally fresh change-of-pace from the original setting: all-in-all, well worth the money.
Fallout 3: Point Lookout Feature
- Exclusively for use with Fallout 3, for download from Xbox Live (game sold separately)
- No disc included: Downloadable Content Only
- Requires full version of the game to play
- Must have an Xbox LIVE account to redeem
- Storage Required
Fallout 3: Point Lookout Overview
Token card that contains a unique code to purchase Point Lookout for Fallout 3 over the Xbox LIVE Marketplace. – Requires full version of the game to play – Exclusively for use with Fallout 3, for download from Xbox LIVE (game sold separately) – No disc included: Downloadable Content Only – Must have an Xbox LIVE account to redeem – Storage Required
*** Product Information and Prices Stored: Aug 28, 2010 20:13:11
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